About this guide
Who I am, why I wrote this, and what you're getting into.
Moo’s player guide
Everything you need to grow, fight and have fun, from your first day in the Sanctuary to the long wars of the late game.
New to the game? Read these first.
Who I am, why I wrote this, and what you're getting into.
Why you need one, what's expected of you, how they're run, and how to spot a scam.
The weekly contest that drives everything. What scores each day, what to save, and what’s in it for you.
The honest truth about spending, why you can't keep up, and how free players still build a top squad.
Server age, seasons, the weekly Alliance Duel, your daily routine and events.
Advice for each stage, by Sanctuary level. Pick the one you're at.
Your first hours behind the walls. Follow the quests, learn the buildings and claim every free reward.
Finding your feet: learn the world and its events, settle into an alliance, and learn to work to the clock cycles.
Level up and contribute to your alliance. The hard part: upgrades stretch from days to weeks.
A maxed Sanctuary. Squeeze out every point of power for alliance wars and the rankings.
Put in your own game and get advice for it.
Copy your game in: heroes and squads, buildings, research, Raven and curios. I check them for common mistakes (Tanks in back, missed faction bonus, gear on the wrong hero) and tell you what to fix and do next.
Put in your Sanctuary level. See what to build at every level up to Sanctuary 30, why, and which buildings you can leave alone.
Look things up: what it does, what it costs and what it unlocks.
Every Warrior, Ranger and Warlock: role, skills, best pairings and what to level first.
Every building: what it does, what each level costs and gives, whether your Sanctuary needs it, and the research that helps.
Research Lab trees, costs and the order worth following at each stage.
The two Alliance Tech trees: what every tech does, and how many donations each level needs.
New reads and how-to guides.
ATK, HP, DEF and CMD explained, what Tanks, Carries and Supports are for, and how factions change a fight. Build a squad that punches above its Might.
What really happens when the fighting starts: when each skill fires, who your heroes aim at, and the four shapes a skill can hit. Pictures included.
An unshielded Sanctuary doesn't just cost you troops. While you sleep, it hands the enemy free points, drains your alliance's strength and puts your teammates' troops on the line.