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Alliances

Working with your alliance: ranks, research, Alliance Duel, and staying out of trouble.

Alliance Leadership

A series in 21 parts. Read them in order, or dip in.

  1. Part 1

    Why most alliances fail

    A full roster looks impressive. It tells you almost nothing about whether your alliance can turn up when it matters.

  2. Part 2

    Building a top 10 alliance

    Top 10 is not a recruitment slogan. It is the result of enough committed people doing the right things, week after week.

  3. Part 3

    The alliance numbers game

    Every alliance loses players over time. The question is whether you replace that loss and improve the quality of your active roster.

  4. Part 4

    Stop carrying deadwood

    Every alliance has people who stop contributing. The difficult part is deciding whether to help them re-engage or make room.

  5. Part 6

    Why good players leave alliances

    Your best players rarely leave because the alliance has one bad week. They leave when the experience stops being worth their time.

  6. Part 7

    Keeping your best players happy

    A reliable contributor is valuable because they keep showing up. Make sure your alliance gives them reasons to continue.

  7. Part 10

    R4 isn't royalty

    There are only eight R4 places. That scarcity makes them desirable, but a title is not a prize for having been around the longest.

  8. Part 13

    When it's time to join a bigger alliance

    You built something with friends. Considering a move to a bigger alliance can feel like admitting defeat. Sometimes it is the best way to help your people enjoy the game more.

  9. Part 14

    Growing your alliance through mergers

    Your alliance is competitive, but a few inactive slots and a slow recruitment pipeline are holding it back. Another group could help, if you merge for the right reasons.

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