Article · Alliances
Caravan queue jumping: we’re teammates, not competitors
Each Alliance Caravan wagon takes five passengers. Joining one that's already full pushes a teammate out, and that costs an alliance far more than a few rewards.
Published · 4 min read

How the wagons work
Every day your alliance gets an Alliance Caravan. R4 or R5 picks a Coachman, and then there are four hours to get ready.
The caravan has a lead wagon and four regular wagons, each carrying different rewards. While it waits, you can queue for any regular wagon and switch whenever you like.
Here's the catch. The game lets more than five people queue for a wagon. When the four hours are up, it picks five passengers from each queue at random. Only those five get the rewards.
So if eight of us queue for the same wagon, three miss out. It doesn't matter who got there first or who sent the Coachman Trade Agreements to help refresh the cargo. Someone who waited patiently can lose their seat to someone who turned up at the last minute.
Nobody likes a queue jumper
We use queues everywhere: the supermarket, the bus, the coffee shop. First in, first served. If five people are already waiting for five seats, you don't push in and leave one of them standing.
That's exactly what joining a full wagon does. The game allows it, but that doesn't make it fair.
Picture it. You've spent the week on Alliance Duel, research donations and rallies. You queue for a wagon, help the Coachman out, and wait. Then someone joins your full wagon at the end, gets picked, and you get nothing.
You'd be annoyed, wouldn't you? I would be.
And this isn't about who contributes the most. A brand new member who queued first deserves exactly the same respect as the alliance's strongest player. It's about respecting your teammates.
We're meant to compete against other alliances
An alliance works because we cooperate. We donate to research, push points together in Alliance Duel, join rallies and defend each other.
Crowding a full wagon turns teammates into rivals. One person gets a reward because another one didn't. That breeds resentment, and people start to think: why should I look after them when they don't look after me?
Once that thought takes hold, it doesn't stay at the caravan. Why donate extra to research? Why help with a rally? Why defend someone who pushed you out of your seat?
Isn't competition healthy?
Absolutely, the right kind. MVP rankings are a good example. You earn MVP by doing more: more effort, more points, more help. The harder everyone pushes, the stronger the alliance gets.
Queue jumping is different. You don't earn the seat by doing more. You just lower a teammate's chance so yours goes up. Nothing gets better for the alliance; the reward simply moves from one member to another.
MVP rewards effort. Queue jumping rewards ignoring everyone else.
Small things add up
One missed caravan reward doesn't sound like much. But when it keeps happening, people notice.
They get frustrated. They stop trusting their teammates. Some quietly stop giving as much, and some go and find another alliance. When it's your most active players who feel that way, the whole alliance pays for it.
It's not the reward that hurts. It's the message: my teammates don't care if I miss out.
The rule I use
Five passengers per wagon. First in, first served.
- If a wagon already has five people queued, choose one with a free seat.
- If every wagon is full, you've missed out this time. There's another caravan tomorrow.
- No exceptions for R5, R4, big spenders or top contributors.
Mistakes happen, especially with newer players who don't know the game picks at random. Explain how it works and why the rule matters. If someone keeps doing it after that, it's not a misunderstanding any more. Have a quiet word, and if it carries on, treat it as an alliance conduct problem, not a caravan one.
