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Spending

Free or paid

The honest truth about spending in this game. How much you spend is up to you, and every choice can be played well.

Four ways to play

It’s your choice, and none of them is wrong.

  • Free to play

    Spends nothing at all.

    Buys Nothing. Free heroes, free pass tracks, daily gifts and event rewards.

    Reality Slower, and every resource counts. With a focused main squad you still build a strong team. Spread yourself thin and you fall behind.

  • Minimal spender

    Spends a little, only on the best value.

    Buys The 1st Top Up (Marlena, the top Warrior Carry, for US$1) and maybe the Month Card (squad 4, +15% gathering).

    Reality Much the same path as a free player, a bit faster, with one of the best damage dealers in the game.

  • Entertainment spender

    Spends a set budget for fun, like any other hobby.

    Buys Hero Passes for heroes they’ll keep, a Month Card, the odd pack.

    Reality Stars up a few key heroes faster. Worth it only within a budget you’d happily spend on a night out.

  • Whale

    Spends a great deal.

    Buys Everything: high stars, maxed exclusive weapons, squad 4 all month.

    Reality Will always out-muscle everyone else head to head. They also help keep the servers running, so give them some respect.

Never try to keep up

On a budget? Be frugal

Free and budget players get ahead by spending what they gather on purpose.

If you don’t spend what you gather wisely, you end up with a wide, weak team: twenty heroes at half strength, none good enough to win. That keeps you behind, makes progress slower than it needs to be, and turns the game into a grind. Here’s what works instead:

  • One main squad first. Five heroes get the EXP, Skill Books and gear. Everyone else waits their turn.
  • Carries first, Tanks just enough. Your damage wins the fight; Tanks only need to keep the back row alive.
  • Skill Books in order. Level the skills that matter and leave the rest at level 1. Each hero’s page tells you which.
  • Research with a purpose. Combat research goes into the squad that fights, gathering research into the squads that gather. Never spread it evenly.
  • Gear on the main squad only: Weapon and Gloves on Carries, Chest and Boots on Tanks.
  • Save for the right day. Speed-ups, shards and Stamina are worth far more in the event that scores them.

The heroes screen in My sanctuary checks your squads against all of this and tells you what to level next.

Can free players compete?

Yes. A free squad beats most of the field. Here’s the best squad each kind of player can build.

I fought every possible squad of five against the others (197,316 of them) and ranked them all. Below is the best squad each kind of player can build from the heroes they can get, and where it ranks.

At Sanctuary 6

Every hero at level 30 and 1★ with SSR gear, T3 troops, and no Raven or research yet. The same for everyone, so it’s a fair fight.

At Sanctuary 20

Every hero at level 100 and 5★ with UR gear, T7 troops, and a half-grown Raven and research. The same for everyone, so it’s a fair fight.

At Sanctuary 30

Every hero at level 150 and 10★ with UR gear, T10 troops, a Lv 85 Raven and plenty of research. The same for everyone, so it’s a fair fight.

If you do spend

My take on what’s worth your money, and what isn’t.

Good value

1st Top Up (Marlena), the Month Card, and a Hero Pass for a hero you’ll keep in your main squad for months.

Situational

Growth Packs for a long-term main-squad hero. Recruit Ticket bundles mostly buy speed.

Mostly gimmicks

Speed-up bundles, countdown pop-ups and event currency top-ups. The countdown is the sales trick, and they always come back.

Vanity

Skins, frames and titles. Enjoy them if they fit your budget; they don’t change a fight.

Set a monthly budget before you open the shop, never buy on impulse, and sleep on big purchases. Your life comes before the game. Always.