Super Super Rare · Warlock Tank
Hastar
SSR Warlock tentacle tank with a stun
At a glance
Hastar is an SSR Warlock tank: a huge frontal Energy Ultimate Skill, an Active Skill that stuns one enemy for 1 s, and a one-time emergency shield.
- The stun interrupts enemy casts.
- High HP for an SSR (×0.79).
- Position
- Front row
- Range
- Melee (250)
- Damage type
- Energy
- Personality
- Diligent
- Max level / stars
- 150 / 50★
- Appears in game
- from the start
Stat growth
Multiplier on the shared level and star tables. The line marks the average, ×1.0.
In the top 1,000 squads
How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.
Warlock heroes take 20% less damage from Ranger. Warrior take 20% less damage from them.
Getting this hero
F2P, slow. Common SSR in Hero Recruitment.
Free
- Hero Recruitment (Recruit Tickets): about 4.5 Hastar shards per 100 pulls
- free tracks of Hero Passes (40 shards in total)
Paid
- paid tracks of Hero Passes (100 shards)
- Unlock
- 10 shards
- To 10★
- 25 shards
- To 30★
- 175 shards
- To 50★
- 975 shards
Omni Shards (SSR) can stand in for the hero's own shards, but only once you own the hero.
Who pairs well
Most common partners
In the top 1,000 squads at Sanctuary 20, Hastar is in 122. These heroes share the most of them.
Skills
Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.
- Auto Attack
Lash
Level 4thUnlocks at hero Lv 1Every 0.9sUpgraded at5★25★50★Lashes a single enemy with tentacles, dealing 85.1% ATK Energy DMG.
- Ultimate Skill
Wrath of Old Gods
Level 1stUnlocks at hero Lv 5Ready at 7s, then every 7sUpgraded at10★30★50★Slams the ground with a massive tentacle, dealing 576% ATK as Energy DMG to enemies in front.
- Active Skill
Undercurrent
Level 3rdUnlocks at hero Lv 10Ready at 3s, then every 5sUpgraded at15★35★45★Tentacles emerge from the ground, knocking the enemy into the air, dealing 208% ATK Energy DMG to a single enemy and stunning them for 1s.
- Passive Skill
Scorn Guard
Level 2ndUnlocks at hero Lv 20Upgraded at20★45★50★In combat, when HP drops below 40% for the first time, gains a shield equal to 3.2% of current max HP, which absorbs 50% of incoming damage for 5s.
- Support Skill
Tenacity
Fixed levelUnlocks at hero Lv 30, 40★ATK, HP and DEF+10%
What to level, what to park
Level, in this order
- Wrath of Old Gods Ultimate Skill
- Scorn Guard Passive Skill
- Undercurrent Active Skill
- Lash Auto Attack
Hastar's Ultimate Skill, Wrath of Old Gods, is what makes him worth fielding, so level it first. He's a tank, so Scorn Guard, his emergency shield, comes next. Then Undercurrent, the stun, and his Auto Attack last.
Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.
Skill check
How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.
| Skill | Sanctuary 6 max Lv 2 | Sanctuary 20 max Lv 8 | Sanctuary 30 max Lv 30 |
|---|---|---|---|
| Lash | +0.7 (2% dmg) | +2.2 (8% dmg) | +2.6 (19% dmg) |
| Wrath of Old Gods | +0.9 (3% dmg) | +3.7 (14% dmg) | +3.1 (28% dmg) |
| Undercurrent | +0.0 (1% dmg) | +0.8 (3% dmg) | +1.0 (9% dmg) |
| Scorn Guard | +0.1 (0% dmg) | +0.1 (0% dmg) | +2.2 (4% dmg) |
Gear
Upgrade first: Chest Boots
For a Tank, upgrade Chest and Boots first (HP, DEF), then Gloves and Weapon. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.
Research that helps
- Hero tree, Warlock techs (Lab 5-21): HP +15%, DEF +15% first, then ATK +15%, DMG +15%. The cheapest big boost for this hero.
- Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Energy DMG +5%.
- Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
- Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
- Warlock Mastery (Lab 30, late game): Warlock ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Warlock hero you field.
Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.






