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Joker

Ultra Rare · Warlock Carry

Joker

UR Warlock Carry F2P to unlock, $$$ to star

Warlock card-thrower who finishes off weakened enemies

“It's showtime! Hold the power of life and death in your hands.”

At a glance

Joker is a UR Warlock damage dealer. Every attack, including his Ultimate Skill, targets the lowest-HP enemies, so he finishes kills fast. His Passive Skill adds Crit Rate.

  • ATK ×1.45, HP ×0.6.
  • Becomes a top pick late: in 423 of the top 1,000 squads at Sanctuary 30, more than any other Carry.
Position
Back row
Range
Ranged (800)
Damage type
Physical
Personality
Steady
Max level / stars
150 / 50★
Appears in game
server day 13
Exclusive weapon
Illusion Card (not released yet)
Awakening
At 50★ (not released yet)

Stat growth

HP×0.6
ATK×1.45
DEF×0.91

Multiplier on the shared level and star tables. The line marks the average, ×1.0.

In the top 1,000 squads

Sanctuary 6331
Sanctuary 20388
Sanctuary 30458

How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.

Warlock heroes take 20% less damage from Ranger. Warrior take 20% less damage from them.

Getting this hero

F2P to unlock, $$$ to star. In recruitment and the 50-pull guarantee; stars from packs, the Magic Box event and the Blades Out shop.

Free

  • Hero Recruitment (Recruit Tickets): about 1.7 Joker shards per 100 pulls
  • the 50-pull guarantee in Hero Recruitment can give 10 shards (a full unlock)

Free + paid

  • Blades Out event shop (event or alliance currency; Stone Blades are also sold in packs)
  • Magic Box event

Paid

  • Growth Packs and Daily Offers
Unlock
10 shards
To 10★
25 shards
To 30★
175 shards
To 50★
975 shards

Omni Shards (UR) can stand in for the hero's own shards, but only once you own the hero.

Who pairs well

Most common partners

In the top 1,000 squads at Sanctuary 20, Joker is in 388. These heroes share the most of them.

Best-ranked squads with Joker

  1. #1
  2. #2
  3. #4

Skills

Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.

  • Auto Attack

    Deal Cards

    Level 4th
    Unlocks at hero Lv 1Every 0.83sUpgraded at5★25★50★

    Throws a card, dealing 87.1% ATK Physical DMG to the lowest HP target.

  • Ultimate Skill

    Joker Ace

    Level 1st
    Unlocks at hero Lv 5Ready at 15s, then every 15sUpgraded at10★30★50★

    Throws 2 joker cards, dealing 707% ATK Physical DMG to 2 lowest-HP enemies.

  • Active Skill

    Hearthunt Red Card

    Level 2nd
    Unlocks at hero Lv 10Ready at 4s, then every 5sUpgraded at15★35★45★

    Throws a heart card, dealing 284% ATK as Physical DMG to 2 random targets.

  • Passive Skill

    Frenzied Emotion

    Level 3rd
    Unlocks at hero Lv 20Upgraded at20★45★50★

    In combat, increases 8.2% Crit Rate.

  • Support Skill

    Tenacity

    Fixed level
    Unlocks at hero Lv 30, 40★

    ATK, HP, and DEF +20%; skill cooldown speed +10%.

What to level, what to park

Level, in this order

  1. Joker Ace Ultimate Skill
  2. Hearthunt Red Card Active Skill
  3. Frenzied Emotion Passive Skill
  4. Deal Cards Auto Attack

Joker's Ultimate Skill is Joker Ace. Start there. Hearthunt Red Card is next, then Frenzied Emotion for the extra Crit Rate. His Auto Attack goes last, though it always picks on the weakest enemy.

Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.

Skill check

How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.

Joker: value of levelling each skill
SkillSanctuary 6 max Lv 2Sanctuary 20 max Lv 8Sanctuary 30 max Lv 30
Deal Cards+0.0 (1% dmg)+2.1 (7% dmg)+5.8 (12% dmg)
Joker Ace+0.3 (0% dmg)+1.5 (5% dmg)+5.3 (14% dmg)
Hearthunt Red Card+0.1 (1% dmg)+0.9 (6% dmg)+2.3 (9% dmg)
Frenzied Emotion+0.3 (0% dmg)+0.2 (1% dmg)+0.8 (2% dmg)

Gear

Upgrade first: Weapon Gloves

For a Carry, upgrade Weapon and Gloves first (ATK, Crit Rate), then Chest and Boots. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.

Exclusive weapon

Illusion Card

Opens: not released yet

To unlock
30 weapon shards
To 50★
1,005 weapon shards
At 50★
HP +1,251,000, ATK +8,750, DEF +8,750
  1. 5★
    Hero DEF +10%
  2. 10★
    Hero HP +10%
  3. 15★
    Hero ATK +10%
  4. 20★
    upgrades Deal Cards
  5. 25★
    Hero Energy DMG Taken -10%
  6. 30★
    upgrades Frenzied Emotion
  7. 35★
    Hero Physical DMG Taken -10%
  8. 40★
    upgrades Hearthunt Red Card
  9. 45★
    Hero DMG Dealt +10%
  10. 50★
    upgrades Joker Ace

Weapon Honor levels 50, 100, 150, 200, 300, 400, 500, 600 each add Warlock Hero ATK +0.5% (+4% in total).

Awakening

Opens: not released yet. Needs 50★ and 50 Joker Awakening Shards (Universal Awakening Shards also work). Awakening lifts the skill level cap from 30 to 40.

Levels
40
Shards for all levels
2,870
At level 40
HP +425,119, ATK +12,119, DEF +3,812, DMG RES +5%

Skill levels 31 to 40 need awakening levels 3 to 40.

Research that helps

  1. Hero tree, Warlock techs (Lab 5-21): ATK +15%, DMG +15% first, then HP +15%, DEF +15%. The cheapest big boost for this hero.
  2. Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Physical DMG +5%.
  3. Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
  4. Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
  5. Warlock Mastery (Lab 30, late game): Warlock ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Warlock hero you field.

Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.

Tips