Ultra Rare · Warlock Carry
Joker
Warlock card-thrower who finishes off weakened enemies
“It's showtime! Hold the power of life and death in your hands.”
At a glance
Joker is a UR Warlock damage dealer. Every attack, including his Ultimate Skill, targets the lowest-HP enemies, so he finishes kills fast. His Passive Skill adds Crit Rate.
- ATK ×1.45, HP ×0.6.
- Becomes a top pick late: in 423 of the top 1,000 squads at Sanctuary 30, more than any other Carry.
- Position
- Back row
- Range
- Ranged (800)
- Damage type
- Physical
- Personality
- Steady
- Max level / stars
- 150 / 50★
- Appears in game
- server day 13
- Exclusive weapon
- Illusion Card (not released yet)
- Awakening
- At 50★ (not released yet)
Stat growth
Multiplier on the shared level and star tables. The line marks the average, ×1.0.
In the top 1,000 squads
How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.
Warlock heroes take 20% less damage from Ranger. Warrior take 20% less damage from them.
Getting this hero
F2P to unlock, $$$ to star. In recruitment and the 50-pull guarantee; stars from packs, the Magic Box event and the Blades Out shop.
Free
- Hero Recruitment (Recruit Tickets): about 1.7 Joker shards per 100 pulls
- the 50-pull guarantee in Hero Recruitment can give 10 shards (a full unlock)
Free + paid
- Blades Out event shop (event or alliance currency; Stone Blades are also sold in packs)
- Magic Box event
Paid
- Growth Packs and Daily Offers
- Unlock
- 10 shards
- To 10★
- 25 shards
- To 30★
- 175 shards
- To 50★
- 975 shards
Omni Shards (UR) can stand in for the hero's own shards, but only once you own the hero.
Who pairs well
Most common partners
In the top 1,000 squads at Sanctuary 20, Joker is in 388. These heroes share the most of them.
Skills
Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.
- Auto Attack
Deal Cards
Level 4thUnlocks at hero Lv 1Every 0.83sUpgraded at5★25★50★Throws a card, dealing 87.1% ATK Physical DMG to the lowest HP target.
- Ultimate Skill
Joker Ace
Level 1stUnlocks at hero Lv 5Ready at 15s, then every 15sUpgraded at10★30★50★Throws 2 joker cards, dealing 707% ATK Physical DMG to 2 lowest-HP enemies.
- Active Skill
Hearthunt Red Card
Level 2ndUnlocks at hero Lv 10Ready at 4s, then every 5sUpgraded at15★35★45★Throws a heart card, dealing 284% ATK as Physical DMG to 2 random targets.
- Passive Skill
Frenzied Emotion
Level 3rdUnlocks at hero Lv 20Upgraded at20★45★50★In combat, increases 8.2% Crit Rate.
- Support Skill
Tenacity
Fixed levelUnlocks at hero Lv 30, 40★ATK, HP, and DEF +20%; skill cooldown speed +10%.
What to level, what to park
Level, in this order
- Joker Ace Ultimate Skill
- Hearthunt Red Card Active Skill
- Frenzied Emotion Passive Skill
- Deal Cards Auto Attack
Joker's Ultimate Skill is Joker Ace. Start there. Hearthunt Red Card is next, then Frenzied Emotion for the extra Crit Rate. His Auto Attack goes last, though it always picks on the weakest enemy.
Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.
Skill check
How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.
| Skill | Sanctuary 6 max Lv 2 | Sanctuary 20 max Lv 8 | Sanctuary 30 max Lv 30 |
|---|---|---|---|
| Deal Cards | +0.0 (1% dmg) | +2.1 (7% dmg) | +5.8 (12% dmg) |
| Joker Ace | +0.3 (0% dmg) | +1.5 (5% dmg) | +5.3 (14% dmg) |
| Hearthunt Red Card | +0.1 (1% dmg) | +0.9 (6% dmg) | +2.3 (9% dmg) |
| Frenzied Emotion | +0.3 (0% dmg) | +0.2 (1% dmg) | +0.8 (2% dmg) |
Gear
Upgrade first: Weapon Gloves
For a Carry, upgrade Weapon and Gloves first (ATK, Crit Rate), then Chest and Boots. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.
Exclusive weapon
Illusion Card
Opens: not released yet
- To unlock
- 30 weapon shards
- To 50★
- 1,005 weapon shards
- At 50★
- HP +1,251,000, ATK +8,750, DEF +8,750
- 5★Hero DEF +10%
- 10★Hero HP +10%
- 15★Hero ATK +10%
- 20★upgrades Deal Cards
- 25★Hero Energy DMG Taken -10%
- 30★upgrades Frenzied Emotion
- 35★Hero Physical DMG Taken -10%
- 40★upgrades Hearthunt Red Card
- 45★Hero DMG Dealt +10%
- 50★upgrades Joker Ace
Weapon Honor levels 50, 100, 150, 200, 300, 400, 500, 600 each add Warlock Hero ATK +0.5% (+4% in total).
Awakening
Opens: not released yet. Needs 50★ and 50 Joker Awakening Shards (Universal Awakening Shards also work). Awakening lifts the skill level cap from 30 to 40.
- Levels
- 40
- Shards for all levels
- 2,870
- At level 40
- HP +425,119, ATK +12,119, DEF +3,812, DMG RES +5%
Skill levels 31 to 40 need awakening levels 3 to 40.
Research that helps
- Hero tree, Warlock techs (Lab 5-21): ATK +15%, DMG +15% first, then HP +15%, DEF +15%. The cheapest big boost for this hero.
- Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Physical DMG +5%.
- Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
- Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
- Warlock Mastery (Lab 30, late game): Warlock ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Warlock hero you field.
Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.







