Getting started
How the game runs
The game runs on several clocks at once: your server's age, the season, the week and the day. Get to know them and you'll always know what to do next.
Server age
Every server has its own clock: the number of days since it opened.
A lot of the game unlocks by server day, not by your level. New UR heroes arrive on set days over your server’s first hundred days or so, roughly one a week. On a new server everyone starts together; on an older server they’re already there.
Server age changes the fighting too. Early on, trouble comes from players and alliances on your own server. As the server grows, servers start fighting each other. More in Conflict grows with your server.
From day one: 19 heroes
- Day 6
- Day 13
- Day 20
- Day 27
- Day 34
- Day 41
- Day 55
- Day 62
- Day 69
- Day 83
- Day 97
Conflict grows with your server
You’re not alone out there. Other players and alliances will come for you, and your alliance will fight for land.
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Hostile players
Other players can attack your city and your squads on the map. Some will, especially if you look like an easy target.
Defend Keep your best squad home and healed when you log off, research Defensive Tactics for it, and don’t leave a weak city unshielded.
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Hostile alliances
Whole alliances raid and pressure others. Your alliance defends its members together, and you defend with it.
Defend Stay in an active alliance, answer its calls, join its rallies, and keep near your alliance’s territory.
You’ll see it in: Alliance Duel (Raid the Enemy day)
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Land and cities
Alliances claim territory and capture cities. A city your alliance owns has to be defended, or another alliance takes it.
Defend Join the garrison when your city is attacked; the more members defend, the longer it holds.
You’ll see it in: City Siege, Royal City Scramble, Canyon Conquest
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Server against server
As your server grows, battles start between servers (kingdoms). Your whole server becomes one side.
Defend Follow your alliance leaders’ calls, and earn the personal point minimum so you get the rewards.
You’ll see it in: Kingdom War, Alliance League, Eliminate Threats
Seasons
The current season is Era of Revival.
Seasons run on their own clock, counted in season days. Some of the biggest upgrades, the exclusive weapons and awakenings of UR heroes, open on a set day of the season, not when you’re ready for them.
- Start
Marlena: Awakening
Lifts the skill level cap from 30 to 40 and adds new battle skills. - Day 7
Daskal: Exclusive weapon
A hero-only weapon with its own stars and skill upgrades. - Day 14
Cynthia: Awakening
Lifts the skill level cap from 30 to 40 and adds new battle skills. - Day 21
Louis: Exclusive weapon
A hero-only weapon with its own stars and skill upgrades. - Day 28
Annie: Awakening
Lifts the skill level cap from 30 to 40 and adds new battle skills. - Day 35
Ulfrid: Exclusive weapon
A hero-only weapon with its own stars and skill upgrades.
The rest don’t have a date yet. Each hero’s page shows when theirs opens.
The weekly cycle
Alliance Duel sets the rhythm of the week; the Demon King boss changes faction daily.
| Day | Alliance Duel | Scores most | Demon King: bring |
|---|---|---|---|
| Monday | Enhance Raven | Falcon Quests, Raven Essence, Stamina | Warrior |
| Tuesday | Territory Development | UR Caravan and Covert Operation, construction speed-ups | Warlock |
| Wednesday | Tech Research | Raven Gear Chests, research speed-ups | Ranger |
| Thursday | Enhance Heroes | UR and Awaken shards, recruiting | Warrior |
| Friday | War Preparation | Training soldiers, speed-ups | Warlock |
| Saturday | Raid the Enemy | Killing soldiers of the matched alliance (5× points) | Ranger |
| Sunday | No phase: the week’s result | Alliances need 20+ members today to be matched next week | — |
- Alliance Duel: your alliance against one other, Monday to Saturday, one phase a day. Save the matching resources for each day: Raven Gear Chests for Wednesday, hero shards for Thursday. The full Alliance Duel guide.
- Demon King: attack up to 10 times a day with a full squad of the boosted faction.
- Also weekly: Arena leaderboard rewards and, for alliances holding a level 6 city, the Royal City Scramble.
- Week-long competitions: Survival Battle and Top Healer each run for 7 days with a different theme each day.
Your daily routine
A few minutes every day. This is what keeps you moving.
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Check in with your alliance
Help members’ builds, chip in to alliance research, and see what your leaders need today.
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Do the daily quests
They level up every pass’s free track, give steady rewards and keep your Might growing.
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Keep your builder busy
Start the next build the moment one finishes, and start the longest one before you log off.
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Send every idle squad out
Gatherers to resource spots, the hunting squad to monsters. A squad sitting in the city earns nothing.
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Use your Stamina on monsters
Monsters drop hero shards and materials. Hold it back if an event scores Stamina that day.
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Hit the Demon King 10 times
You get rewards just for using all 10 attacks, even with a weaker squad.
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Claim the free daily gifts
Many pack events have a free daily gift. Tap in, take it, move on.
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Fill your event collection caps
Collect events have a daily cap that carries over. Fill it every day or two.
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Join alliance rallies
Rallies beat targets no single squad can, and lots of events reward joining in.
Events
There are loads of them, but they all fall into seven kinds.
Point competitions
Survival Battle, Top Healer, Alliance Duel: score by doing chosen activities on the right day.
Bosses and monster hunts
Demon King, Cheese Trap, Undead Siege and more: hit big monsters, alone or in rallies.
Alliance battles
Canyon Conquest, City Siege, Royal City: your alliance against others.
Collect and exchange
Seasonal pairs (Mooncakes, Cupcakes, Pirate Gold…): gather an item, then spend or donate it.
Passes
Level a free track with daily quests; a paid track adds more.
Pack events
Rewards for buying packs. Most have a free daily gift.
Milestones
Rewards for reaching a level in something you’re already doing.
Seasonal events
Festivals and themed events that come round with the calendar.
Seasonal events come in pairs. First you collect an item just by playing (hunting, Falcon Quests), then you spend or donate it. Collecting has a daily cap that carries over, and the donation events are server-wide, so everyone shares the rewards.
- Banquet Preparation → Sweetheart Banquet
- Delicious Hunt → Grand Feast
- Mooncake Making → Mooncake Tasting
- Path of the Recluse → Recluse Merchant
- Wondrous Toy Box → Teacup Market
- Pirate's Game → Pirate Market
- Starry Promise → Starry Bazaar
Holiday passes, like Easter Celebration, work the same way: a free track for playing, and optional paid tracks.
Missed an event? It comes back
The biggest event of them all runs every week: Alliance Duel.
































