Super Rare · Warrior Carry
William
Starter SR Warrior swordsman
At a glance
William is an SR Warrior damage dealer with an AoE sword-wind Ultimate Skill and a double strike.
- Low stats (SR).
- Position
- Back row
- Range
- Ranged (800)
- Damage type
- Physical
- Personality
- Diligent
- Max level / stars
- 150 / 50★
- Appears in game
- from the start
Stat growth
Multiplier on the shared level and star tables. The line marks the average, ×1.0.
In the top 1,000 squads
How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.
Warrior heroes take 20% less damage from Warlock. Ranger take 20% less damage from them.
Getting this hero
Free. Starter SR, common in Hero Recruitment.
Free
- Hero Recruitment (Recruit Tickets): about 6.3 William shards per 100 pulls
- Unlock
- 10 shards
- To 10★
- 25 shards
- To 30★
- 175 shards
- To 50★
- 975 shards
Omni Shards (SR) can stand in for the hero's own shards, but only once you own the hero.
Who pairs well
Most common partners
In the top 1,000 squads at Sanctuary 20, William is in 9. These heroes share the most of them.
Skills
Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.
- Auto Attack
Sword Gale
Level 3rdUnlocks at hero Lv 1Every 0.87sUpgraded at5★25★50★Unleashes a sword wind, dealing 73.5% ATK Physical DMG to a single target.
- Ultimate Skill
Whirlwind Blade
Level 1stUnlocks at hero Lv 5Ready at 5s, then every 10sUpgraded at10★30★50★Swings a sword wind forward, dealing 259% ATK Physical DMG to enemies in range.
- Active Skill
Twin Wind
Level 2ndUnlocks at hero Lv 10Ready at 4s, then every 5sUpgraded at15★35★50★Swiftly unleashes 2 sword winds, striking the target twice, each dealing 30% ATK Physical DMG.
- Passive Skill
Unyielding
Fixed levelUnlocks at hero Lv 30, 40★ATK, HP, and DEF +5%
What to level, what to park
Level, in this order
- Whirlwind Blade Ultimate Skill
- Twin Wind Active Skill
- Sword Gale Auto Attack
William's Ultimate Skill, Whirlwind Blade, comes first, then Twin Wind and his Auto Attack. He's an SR stand-in, so save most of your books for the heroes you'll keep.
Unyielding can't be levelled: it unlocks at its star requirement and stays fixed.
Skill check
How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.
| Skill | Sanctuary 6 max Lv 2 | Sanctuary 20 max Lv 8 | Sanctuary 30 max Lv 30 |
|---|---|---|---|
| Sword Gale | -0.1 (2% dmg) | +3.3 (10% dmg) | +2.8 (21% dmg) |
| Whirlwind Blade | +0.0 (1% dmg) | +2.4 (8% dmg) | +2.8 (17% dmg) |
| Twin Wind | -0.1 (1% dmg) | +1.8 (7% dmg) | +1.7 (16% dmg) |
Gear
Upgrade first: Weapon Gloves
For a Carry, upgrade Weapon and Gloves first (ATK, Crit Rate), then Chest and Boots. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.
Research that helps
- Hero tree, Warrior techs (Lab 5-21): ATK +15%, DMG +15% first, then HP +15%, DEF +15%. The cheapest big boost for this hero.
- Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Physical DMG +5%.
- Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
- Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
- Warrior Mastery (Lab 30, late game): Warrior ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Warrior hero you field.
Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.








