Ultra Rare · Warrior Tank
Arthur
Shield-wall Warrior tank who protects the whole front line
“A living fortress! An indomitable warrior who refuses to fall.”
At a glance
Arthur is a Warrior tank. His Ultimate Skill is a big Physical AoE that also cuts the Physical damage allies take. His Active Skill shields him for a share of his max HP, and his Passive Skill protects every allied tank.
- Very high HP growth (×1.34) and DEF (×1.05); low ATK.
- Earthshattering (Ultimate Skill) is both damage and team defence, on a 7 s cooldown.
- Strong Will reduces damage taken by all allied tanks, so he gets better with a second tank beside him.
- Position
- Front row
- Range
- Melee (250)
- Damage type
- Physical
- Personality
- Diligent
- Max level / stars
- 150 / 50★
- Appears in game
- from the start
- Exclusive weapon
- Stone Shield (not released yet)
- Awakening
- At 50★ (not released yet)
Stat growth
Multiplier on the shared level and star tables. The line marks the average, ×1.0.
In the top 1,000 squads
How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.
Warrior heroes take 20% less damage from Warlock. Ranger take 20% less damage from them.
Getting this hero
Free. Given early (New Server Reward, the first 50 recruits guarantee his shards) and his shards drop from monsters and Radar tasks. One of the best free heroes.
Free
- Hero Recruitment (Recruit Tickets): about 10.0 Arthur shards per 100 pulls
- the 50-pull guarantee in Hero Recruitment can give 10 shards (a full unlock)
- New Server Reward
- 7-day VIP rewards, Radar tasks, monster drops
- free tracks of Hero Passes (15 shards in total)
Free + paid
- Blades Out event shop (event or alliance currency; Stone Blades are also sold in packs)
Paid
- 1st Top Up reward (your first purchase)
- paid tracks of Hero Passes (130 shards)
- Growth Packs and Daily Offers
- Unlock
- 10 shards
- To 10★
- 25 shards
- To 30★
- 175 shards
- To 50★
- 975 shards
Omni Shards (UR) can stand in for the hero's own shards, but only once you own the hero.
Who pairs well
- Louis as the second front-row tank is the best pairing.
- Marlena and other Warrior Carries for the same-faction bonus.
Most common partners
In the top 1,000 squads at Sanctuary 20, Arthur is in 303. These heroes share the most of them.
Skills
Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.
- Auto Attack
Battle Shield
Level 4thUnlocks at hero Lv 1Every 0.9sUpgraded at5★25★50★Swings the shield, dealing 105% ATK Physical DMG to a single enemy.
- Ultimate Skill
Earthshattering
Level 1stUnlocks at hero Lv 5Ready at 7s, then every 7sUpgraded at10★30★50★Slams the ground with a shield, dealing 591% ATK Physical DMG to enemies within range, reducing Physical DMG taken by allies within range by 10.2% for 5s.
- Active Skill
Rock Solid
Level 3rdUnlocks at hero Lv 10Ready at 3s, then every 5sUpgraded at15★35★45★Grants a shield equal to 5.2% of current max HP, absorbing 50% of damage taken each time, lasting for 3s.
- Passive Skill
Strong Will
Level 2ndUnlocks at hero Lv 20Upgraded at20★45★50★In combat, reduces all damage received by allied tank heroes by 3.1%.
- Support Skill
Tenacity
Fixed levelUnlocks at hero Lv 30, 40★ATK, HP, and DEF +20%; skill cooldown speed +10%.
What to level, what to park
Level, in this order
- Earthshattering Ultimate Skill
- Strong Will Passive Skill
- Rock Solid Active Skill
- Battle Shield Auto Attack
Start with Earthshattering, Arthur's Ultimate Skill. It hits hard and cuts the Physical damage your whole squad takes. Then Strong Will, because it protects every tank in your front row, then Rock Solid, his shield. His Auto Attack can wait. You might read elsewhere that Strong Will should come first; I'd still put Earthshattering ahead of it.
Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.
Skill check
How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.
| Skill | Sanctuary 6 max Lv 2 | Sanctuary 20 max Lv 8 | Sanctuary 30 max Lv 30 |
|---|---|---|---|
| Battle Shield | +0.2 (2% dmg) | +1.4 (10% dmg) | +8.1 (33% dmg) |
| Earthshattering | +0.5 (3% dmg) | +3.3 (15% dmg) | +6.1 (27% dmg) |
| Rock Solid | +0.1 (0% dmg) | +1.9 (3% dmg) | +0.6 (2% dmg) |
| Strong Will | -0.2 (0% dmg) | +0.4 (1% dmg) | +2.3 (4% dmg) |
Gear
Upgrade first: Chest Boots
For a Tank, upgrade Chest and Boots first (HP, DEF), then Gloves and Weapon. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.
Exclusive weapon
Stone Shield
Opens: not released yet
- To unlock
- 30 weapon shards
- To 50★
- 1,005 weapon shards
- At 50★
- HP +1,251,000, ATK +8,750, DEF +8,750
- 5★Hero DEF +10%
- 10★Hero HP +10%
- 15★Hero ATK +10%
- 20★upgrades Battle Shield
- 25★Hero Energy DMG Taken -10%
- 30★upgrades Strong Will
- 35★Hero Physical DMG Taken -10%
- 40★upgrades Rock Solid
- 45★Hero DMG Dealt +10%
- 50★upgrades Earthshattering
Weapon Honor levels 50, 100, 150, 200, 300, 400, 500, 600 each add Warrior Hero HP +0.5% (+4% in total).
Awakening
Opens: not released yet. Needs 50★ and 50 Arthur Awakening Shards (Universal Awakening Shards also work). Awakening lifts the skill level cap from 30 to 40.
- Levels
- 40
- Shards for all levels
- 2,870
- At level 40
- HP +425,119, ATK +12,119, DEF +3,812, DMG RES +5%
Skill levels 31 to 40 need awakening levels 3 to 40.
Research that helps
Warrior HP/DEF techs (Hero tree, then Warrior Mastery at Research Lab 30), and Defensive Tactics if he guards your city.
- Hero tree, Warrior techs (Lab 5-21): HP +15%, DEF +15% first, then ATK +15%, DMG +15%. The cheapest big boost for this hero.
- Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Physical DMG +5%.
- Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
- Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
- Warrior Mastery (Lab 30, late game): Warrior ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Warrior hero you field.
Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.








