Super Super Rare · Warlock Carry
Grenwald
SSR Warlock caster with AoE soul magic
At a glance
Grenwald is an SSR Warlock damage dealer: an all-target Energy Ultimate Skill, a big single-target Active Skill, and a Passive Skill that only works on monsters.
- Very fragile (HP ×0.35) but good ATK for an SSR (×1.09).
- Position
- Back row
- Range
- Ranged (800)
- Damage type
- Energy
- Personality
- Smart
- Max level / stars
- 150 / 50★
- Appears in game
- from the start
Stat growth
Multiplier on the shared level and star tables. The line marks the average, ×1.0.
In the top 1,000 squads
How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.
Warlock heroes take 20% less damage from Ranger. Warrior take 20% less damage from them.
Getting this hero
F2P, slow. Common SSR in Hero Recruitment.
Free
- Hero Recruitment (Recruit Tickets): about 4.5 Grenwald shards per 100 pulls
- free tracks of Hero Passes (20 shards in total)
Paid
- paid tracks of Hero Passes (50 shards)
- Unlock
- 10 shards
- To 10★
- 25 shards
- To 30★
- 175 shards
- To 50★
- 975 shards
Omni Shards (SSR) can stand in for the hero's own shards, but only once you own the hero.
Who pairs well
Most common partners
In the top 1,000 squads at Sanctuary 20, Grenwald is in 76. These heroes share the most of them.
Skills
Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.
- Auto Attack
Cast Spell
Level 3rdUnlocks at hero Lv 1Every 0.77sUpgraded at5★25★50★Waves the wand, unleashing lightning to deal 72.4% ATK Energy DMG to a single enemy.
- Ultimate Skill
Soul Capture Spell
Level 1stUnlocks at hero Lv 5Ready at 9s, then every 9sUpgraded at10★30★50★Raises the wand, causing spirits to leave enemy bodies within range, dealing 333% ATK Energy DMG to all targets.
- Active Skill
Heartbreaker Spell
Level 2ndUnlocks at hero Lv 10Ready at 4s, then every 5sUpgraded at15★35★45★Summons a soul claw, dealing 293% ATK Energy DMG to a single enemy.
- Passive Skill
Exorcism Spell
Park at Lv 1Only works against monstersUnlocks at hero Lv 20Upgraded at20★45★50★In combat, increases damage dealt to monsters by 10.2%.
- Support Skill
Tenacity
Fixed levelUnlocks at hero Lv 30, 40★ATK, HP and DEF+10%
What to level, what to park
Level, in this order
- Soul Capture Spell Ultimate Skill
- Heartbreaker Spell Active Skill
- Cast Spell Auto Attack
Park at level 1: Exorcism Spell (Passive Skill)
Level Soul Capture Spell first. It's Grenwald's Ultimate Skill and hits every enemy. Heartbreaker Spell is next, then his Auto Attack. Exorcism Spell only works on monsters, so leave it until he hunts.
Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.
Skill check
How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.
| Skill | Sanctuary 6 max Lv 2 | Sanctuary 20 max Lv 8 | Sanctuary 30 max Lv 30 |
|---|---|---|---|
| Cast Spell | +1.1 (2% dmg) | +8.4 (11% dmg) | +8.0 (25% dmg) |
| Soul Capture Spell | +1.3 (1% dmg) | +4.4 (7% dmg) | +4.3 (15% dmg) |
| Heartbreaker Spell | +1.0 (1% dmg) | +4.5 (5% dmg) | +2.7 (15% dmg) |
| Exorcism Spell | +0.0 (0% dmg) | +0.0 (0% dmg) | +0.0 (0% dmg) |
Gear
Upgrade first: Weapon Gloves
For a Carry, upgrade Weapon and Gloves first (ATK, Crit Rate), then Chest and Boots. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.
Research that helps
- Hero tree, Warlock techs (Lab 5-21): ATK +15%, DMG +15% first, then HP +15%, DEF +15%. The cheapest big boost for this hero.
- Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Energy DMG +5%.
- Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
- Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
- Warlock Mastery (Lab 30, late game): Warlock ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Warlock hero you field.
Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.






