Super Super Rare · Warlock Support
Stellar
SSR Warlock star caster with a last-breath heal
At a glance
Stellar is an SSR Warlock support. Her Ultimate Skill boosts the top two Warlocks' damage to monsters only, her Active Skill is an AoE comet, and her Passive Skill heals an ally when she dies.
- Wishing Star only helps against monsters.
- Position
- Back row
- Range
- Ranged (800)
- Damage type
- Physical
- Personality
- Helpful
- Max level / stars
- 150 / 50★
- Appears in game
- from the start
Stat growth
Multiplier on the shared level and star tables. The line marks the average, ×1.0.
In the top 1,000 squads
How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.
Warlock heroes take 20% less damage from Ranger. Warrior take 20% less damage from them.
Getting this hero
F2P, slow. Common SSR in Hero Recruitment.
Free
- Hero Recruitment (Recruit Tickets): about 4.5 Stellar shards per 100 pulls
- free tracks of Hero Passes (20 shards in total)
Paid
- paid tracks of Hero Passes (50 shards)
- Unlock
- 10 shards
- To 10★
- 25 shards
- To 30★
- 175 shards
- To 50★
- 975 shards
Omni Shards (SSR) can stand in for the hero's own shards, but only once you own the hero.
Who pairs well
Most common partners
In the top 1,000 squads at Sanctuary 20, Stellar is in 44. These heroes share the most of them.
Skills
Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.
- Auto Attack
Meteorite
Level 4thUnlocks at hero Lv 1Every 1sUpgraded at5★25★50★Launches a stardust, dealing 94.5% ATK Physical DMG to a single enemy.
- Ultimate Skill
Wishing Star
Level 1stOnly works against monstersUnlocks at hero Lv 5Ready at 7s, then every 7sUpgraded at10★30★50★Summons a meteor shower, increasing the top 2 Warlock allies' DMG to monsters by 24.6% for 5s
- Active Skill
Destructive Comet
Level 2ndUnlocks at hero Lv 10Ready at 3.5s, then every 5sUpgraded at15★35★45★Summons a comet, dealing 346% ATK DMG to enemies within range.
- Passive Skill
Final Starlight
Level 3rdUnlocks at hero Lv 20Upgraded at20★45★50★When Stellar takes fatal damage in battle, she expends her final starlight before death, healing the ally with the lowest HP for 210% ATK.
- Support Skill
Tenacity
Fixed levelUnlocks at hero Lv 30, 40★ATK, HP and DEF+10%
What to level, what to park
Level, in this order
- Wishing Star Ultimate Skill
- Destructive Comet Active Skill
- Final Starlight Passive Skill
- Meteorite Auto Attack
Stellar's Ultimate Skill is Wishing Star, so it goes first, though it only boosts damage against monsters. Against other players her real damage is Destructive Comet, so level that straight after. Final Starlight comes next, and her Auto Attack last.
Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.
Skill check
How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.
| Skill | Sanctuary 6 max Lv 2 | Sanctuary 20 max Lv 8 | Sanctuary 30 max Lv 30 |
|---|---|---|---|
| Meteorite | +0.7 (2% dmg) | +6.8 (14% dmg) | +7.1 (25% dmg) |
| Wishing Star | +0.0 (0% dmg) | +0.0 (0% dmg) | +0.0 (0% dmg) |
| Destructive Comet | +1.1 (3% dmg) | +5.5 (11% dmg) | +8.1 (28% dmg) |
| Final Starlight | +0.0 (0% dmg) | +0.1 (0% dmg) | +0.5 (0% dmg) |
Gear
Upgrade first: Chest Boots
For a buffer, Chest and Boots (HP, DEF) keep them alive; Weapon and Gloves add damage. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.
Research that helps
- Hero tree, Warlock techs (Lab 5-21): ATK +15%, DMG +15% first, then HP +15%, DEF +15%. The cheapest big boost for this hero.
- Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Physical DMG +5%.
- Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
- Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
- Warlock Mastery (Lab 30, late game): Warlock ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Warlock hero you field.
Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.






