Super Super Rare · Ranger Tank
Griffith
SSR Ranger snake-charmer tank against monsters
At a glance
Griffith is an SSR Ranger tank whose defensive skills only reduce damage from monsters. His Active Skill is a big single-target bite.
- Serpent Veil and Serpent Resonance work on monster damage only.
- Position
- Front row
- Range
- Melee (250)
- Damage type
- Physical
- Personality
- Diligent
- Max level / stars
- 150 / 50★
- Appears in game
- from the start
Stat growth
Multiplier on the shared level and star tables. The line marks the average, ×1.0.
In the top 1,000 squads
How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.
Ranger heroes take 20% less damage from Warrior. Warlock take 20% less damage from them.
Getting this hero
F2P, slow. Common SSR in Hero Recruitment.
Free
- Hero Recruitment (Recruit Tickets): about 4.5 Griffith shards per 100 pulls
- free tracks of Hero Passes (20 shards in total)
Paid
- paid tracks of Hero Passes (50 shards)
- Unlock
- 10 shards
- To 10★
- 25 shards
- To 30★
- 175 shards
- To 50★
- 975 shards
Omni Shards (SSR) can stand in for the hero's own shards, but only once you own the hero.
Who pairs well
- PvE squads; in PvP he only makes the top squads as a fifth hero next to Louis.
Most common partners
In the top 1,000 squads at Sanctuary 20, Griffith is in 16. These heroes share the most of them.
Skills
Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.
- Auto Attack
Serpent Flute
Level 3rdUnlocks at hero Lv 1Every 0.93sUpgraded at5★25★50★Waves the snake flute. The spirit snake deals 88.2% ATK Physical DMG to a single enemy.
- Ultimate Skill
Serpent Veil
Level 1stOnly works against monstersUnlocks at hero Lv 5Ready at 7s, then every 7sUpgraded at10★30★50★Commands a spirit snake to circle the caster, reducing monster DMG taken by allied heroes within a certain range by 15.4% for 4s.
- Active Skill
Venomous Bite
Level 2ndUnlocks at hero Lv 10Ready at 3s, then every 5sUpgraded at15★35★45★Guides the spirit snake with the snake flute to bite the target heavily, dealing 366% ATK DMG to a single enemy.
- Passive Skill
Serpent Resonance
Park at Lv 1Only works against monstersUnlocks at hero Lv 20Upgraded at20★45★50★In combat, reduces damage taken from monsters by 8.2%.
- Support Skill
Tenacity
Fixed levelUnlocks at hero Lv 30, 40★ATK, HP and DEF+10%
What to level, what to park
Level, in this order
- Serpent Veil Ultimate Skill
- Venomous Bite Active Skill
- Serpent Flute Auto Attack
Park at level 1: Serpent Resonance (Passive Skill)
Griffith's Ultimate Skill is Serpent Veil, and it goes first. Then Venomous Bite and his Auto Attack. Serpent Resonance is for monster hunting, so park it otherwise.
Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.
Skill check
How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.
| Skill | Sanctuary 6 max Lv 2 | Sanctuary 20 max Lv 8 | Sanctuary 30 max Lv 30 |
|---|---|---|---|
| Serpent Flute | -0.1 (3% dmg) | +1.4 (15% dmg) | +0.9 (33% dmg) |
| Serpent Veil | +0.0 (0% dmg) | +0.0 (0% dmg) | +0.0 (0% dmg) |
| Venomous Bite | +0.1 (2% dmg) | +1.1 (10% dmg) | +0.4 (24% dmg) |
| Serpent Resonance | +0.0 (0% dmg) | +0.0 (0% dmg) | +0.0 (0% dmg) |
Gear
Upgrade first: Chest Boots
For a Tank, upgrade Chest and Boots first (HP, DEF), then Gloves and Weapon. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.
Research that helps
Boost RES (DMG Taken from Monsters) in his squad's tree.
- Hero tree, Ranger techs (Lab 5-21): HP +15%, DEF +15% first, then ATK +15%, DMG +15%. The cheapest big boost for this hero.
- Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Physical DMG +5%.
- Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
- Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
- Ranger Mastery (Lab 30, late game): Ranger ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Ranger hero you field.
Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.







