Ultra Rare · Ranger Tank
Shadow
Ranger phantom tank who weakens enemy Energy damage
“A phantom-like presence capable of neutralizing any strike.”
At a glance
Shadow is a UR Ranger tank. His Ultimate Skill hits every enemy and lowers their Energy damage; his Active Skill lowers enemy DEF in an area; his Passive Skill reduces the Energy damage he takes.
- Highest HP growth in the game (×1.43).
- Strong against Energy damage dealers (Annie, Cynthia, Marlena, Red Lady).
- Position
- Front row
- Range
- Melee (250)
- Damage type
- Physical
- Personality
- Steady
- Max level / stars
- 150 / 50★
- Appears in game
- server day 6
- Exclusive weapon
- Phantom Dagger (not released yet)
- Awakening
- At 50★ (not released yet)
Stat growth
Multiplier on the shared level and star tables. The line marks the average, ×1.0.
In the top 1,000 squads
How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.
Ranger heroes take 20% less damage from Warrior. Warlock take 20% less damage from them.
Getting this hero
F2P to unlock, $$$ to star. Featured in a recruitment banner and in the 50-pull guarantee; stars come mostly from his Hero Pass and packs.
Free
- Hero Recruitment (Recruit Tickets): about 1.7 Shadow shards per 100 pulls
- the 50-pull guarantee in Hero Recruitment can give 10 shards (a full unlock)
Free + paid
- Blades Out event shop (event or alliance currency; Stone Blades are also sold in packs)
Paid
- paid tracks of Hero Passes (130 shards)
- Growth Packs and Daily Offers
- Unlock
- 10 shards
- To 10★
- 25 shards
- To 30★
- 175 shards
- To 50★
- 975 shards
Omni Shards (UR) can stand in for the hero's own shards, but only once you own the hero.
Who pairs well
Most common partners
In the top 1,000 squads at Sanctuary 20, Shadow is in 151. These heroes share the most of them.
Skills
Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.
- Auto Attack
Smoke Cartridge
Level 4thUnlocks at hero Lv 1Every 0.83sUpgraded at5★25★50★Randomly throws 3 smoke bombs, each dealing 29.4% ATK Physical DMG to a single enemy.
- Ultimate Skill
Shadow Hunt
Level 1stUnlocks at hero Lv 5Ready at 7s, then every 7sUpgraded at10★30★50★Unleashes a rolling black mist, dealing 387% ATK Physical DMG to all enemies and reducing their Energy DMG by 5.2% for 5s.
- Active Skill
Shadow Strike
Level 3rdUnlocks at hero Lv 10Ready at 3s, then every 5sUpgraded at15★35★45★Throws a large smoke cartridge, dealing 194% ATK Physical DMG to enemies in range and reducing their DEF by 15.4% for 3s.
- Passive Skill
Shadow Veil
Level 2ndUnlocks at hero Lv 20Upgraded at20★45★50★In combat, reduces Energy DMG taken by 8.3%.
- Support Skill
Tenacity
Fixed levelUnlocks at hero Lv 30, 40★ATK, HP, and DEF +20%; skill cooldown speed +10%.
What to level, what to park
Level, in this order
- Shadow Hunt Ultimate Skill
- Shadow Veil Passive Skill
- Shadow Strike Active Skill
- Smoke Cartridge Auto Attack
Shadow's Ultimate Skill is Shadow Hunt. It hits every enemy and weakens their Energy damage, so it gets your books first. As a tank he needs Shadow Veil next, then Shadow Strike, and his Auto Attack last. You might read elsewhere that Shadow Veil should come first of all; I'd still start with Shadow Hunt.
Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.
Skill check
How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.
| Skill | Sanctuary 6 max Lv 2 | Sanctuary 20 max Lv 8 | Sanctuary 30 max Lv 30 |
|---|---|---|---|
| Smoke Cartridge | +1.1 (1% dmg) | +2.6 (8% dmg) | +6.7 (19% dmg) |
| Shadow Hunt | +0.3 (2% dmg) | +3.7 (13% dmg) | +9.7 (27% dmg) |
| Shadow Strike | -0.1 (1% dmg) | +2.1 (5% dmg) | +5.5 (11% dmg) |
| Shadow Veil | +0.1 (0% dmg) | +0.7 (1% dmg) | +2.3 (4% dmg) |
Gear
Upgrade first: Chest Boots
For a Tank, upgrade Chest and Boots first (HP, DEF), then Gloves and Weapon. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.
Exclusive weapon
Phantom Dagger
Opens: not released yet
- To unlock
- 30 weapon shards
- To 50★
- 1,005 weapon shards
- At 50★
- HP +1,251,000, ATK +8,750, DEF +8,750
- 5★Hero DEF +10%
- 10★Hero HP +10%
- 15★Hero ATK +10%
- 20★upgrades Smoke Cartridge
- 25★Hero Energy DMG Taken -10%
- 30★upgrades Shadow Veil
- 35★Hero Physical DMG Taken -10%
- 40★upgrades Shadow Strike
- 45★Hero DMG Dealt +10%
- 50★upgrades Shadow Hunt
Weapon Honor levels 50, 100, 150, 200, 300, 400, 500, 600 each add Ranger Hero HP +0.5% (+4% in total).
Awakening
Opens: not released yet. Needs 50★ and 50 Shadow Awakening Shards (Universal Awakening Shards also work). Awakening lifts the skill level cap from 30 to 40.
- Levels
- 40
- Shards for all levels
- 2,870
- At level 40
- HP +425,119, ATK +12,119, DEF +3,812, DMG RES +5%
Skill levels 31 to 40 need awakening levels 3 to 40.
Research that helps
- Hero tree, Ranger techs (Lab 5-21): HP +15%, DEF +15% first, then ATK +15%, DMG +15%. The cheapest big boost for this hero.
- Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Physical DMG +5%.
- Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
- Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
- Ranger Mastery (Lab 30, late game): Ranger ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Ranger hero you field.
Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.







