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Claire (Advanced)

Ultra Rare · Warrior Carry

Claire (Advanced)

UR Warrior Carry Free Monster hunting buffs

UR upgrade of Claire with much bigger star scaling

At a glance

Claire (Advanced) has the same kit as Claire with UR stats (ATK ×1.42) and bigger star upgrades: her Ultimate Skill goes to 3× and her Active Skill to 3.4× by 50★.

  • Same strengths as Claire, plus the UR Tenacity: ATK/HP/DEF +20% and 10% faster cooldowns.
Position
Back row
Range
Ranged (800)
Damage type
Physical
Personality
Helpful
Max level / stars
150 / 50★
Appears in game
from the start

Stat growth

HP×0.62
ATK×1.42
DEF×0.92

Multiplier on the shared level and star tables. The line marks the average, ×1.0.

In the top 1,000 squads

Sanctuary 6128
Sanctuary 20100
Sanctuary 30127

How many of the best squads use this hero, with every hero built the way they usually are at that Sanctuary level.

Warrior heroes take 20% less damage from Warlock. Ranger take 20% less damage from them.

Getting this hero

Free. Her shards come from story chapters, tasks and the free tracks of several Hero Passes.

Free

  • Hero Recruitment (Recruit Tickets): about 4.5 Claire (Advanced) shards per 100 pulls
  • Monopoly event, monster drops, rallies, story chapters, tasks
  • free tracks of Hero Passes (520 shards in total)

Free + paid

  • Alliance Shop (event or alliance currency; Stone Blades are also sold in packs)
Unlock
10 shards
To 10★
50 shards
To 30★
350 shards
To 50★
1,950 shards

Omni Shards (UR) can stand in for the hero's own shards, but only once you own the hero.

Who pairs well

Most common partners

In the top 1,000 squads at Sanctuary 20, Claire (Advanced) is in 100. These heroes share the most of them.

Best-ranked squads with Claire (Advanced)

  1. #23
  2. #36
  3. #68

Skills

Numbers are at skill level 1 with no star upgrades. Stars show the star levels that upgrade each skill.

  • Auto Attack

    Adv. Holy Banner

    Level 3rd
    Unlocks at hero Lv 1Every 1sUpgraded at5★25★50★

    Swings a flag, dealing 94.5% ATK Physical DMG to a single enemy.

  • Ultimate Skill

    Adv. Celestial Judgment

    Level 1st
    Unlocks at hero Lv 5Ready at 8s, then every 8sUpgraded at10★30★50★

    Raises the battle flag with both hands, summoning a giant holy sword to pierce the ground, dealing 407% ATK Physical DMG to enemies within range.

  • Active Skill

    Adv. Rain of Arrows

    Level 2nd
    Unlocks at hero Lv 10Ready at 4s, then every 5sUpgraded at15★35★45★

    Waves the battle flag, unleashing arrows for 5 rapid attacks on a single target, each dealing 96.6% ATK Physical DMG.

  • Passive Skill

    Adv. Call of the Brave

    Park at Lv 1Only works against monsters
    Unlocks at hero Lv 20Upgraded at20★45★50★

    In battle, the 3 Warriors with the highest ATK in the team deal 8.2% more damage to monsters.

  • Support Skill

    Adv. Tenacity

    Fixed level
    Unlocks at hero Lv 30, 40★

    ATK, HP, and DEF +20%; skill cooldown speed +10%.

What to level, what to park

Level, in this order

  1. Adv. Celestial Judgment Ultimate Skill
  2. Adv. Rain of Arrows Active Skill
  3. Adv. Holy Banner Auto Attack

Park at level 1: Adv. Call of the Brave (Passive Skill)

Same plan as Claire, with bigger numbers. Adv. Celestial Judgment is her Ultimate Skill and goes first. Next is Adv. Rain of Arrows, then her Auto Attack. Adv. Call of the Brave only works on monsters, so leave it for now.

Adv. Tenacity can't be levelled: it unlocks at its star requirement and stays fixed.

Skill check

How much the squad loses if this one skill is left at level 1: win-rate points against strong squads, with the hero's lost damage in brackets. Each column is every hero built the way they usually are at that Sanctuary level. It only counts fights against other squads, so it's one part of the order above, not the whole story. The biggest in each column is in bold.

Claire (Advanced): value of levelling each skill
SkillSanctuary 6 max Lv 2Sanctuary 20 max Lv 8Sanctuary 30 max Lv 30
Adv. Holy Banner+0.6 (1% dmg)+7.0 (10% dmg)+9.2 (15% dmg)
Adv. Celestial Judgment+1.1 (1% dmg)+3.9 (6% dmg)+11.6 (20% dmg)
Adv. Rain of Arrows+0.7 (1% dmg)+4.1 (7% dmg)+10.6 (18% dmg)
Adv. Call of the Brave+0.0 (0% dmg)+0.0 (0% dmg)+0.0 (0% dmg)

Gear

Upgrade first: Weapon Gloves

For a Carry, upgrade Weapon and Gloves first (ATK, Crit Rate), then Chest and Boots. Normal gear isn't tied to a hero. Aim for UR in all four slots, strengthen to +60, then Promote.

Research that helps

  1. Hero tree, Warrior techs (Lab 5-21): ATK +15%, DMG +15% first, then HP +15%, DEF +15%. The cheapest big boost for this hero.
  2. Squad tree for the squad this hero fights in (Lab 9-13): ATK, DEF and HP +5% each, plus Physical DMG +5%.
  3. Hero tree, all-hero techs (Lab 23-24): ATK, DEF, HP and DMG +10% each for every hero.
  4. Offensive or Defensive Tactics (Lab 20-25): +30% ATK, DEF and HP in PvP. Offensive if you attack, Defensive if you mostly guard your city.
  5. Warrior Mastery (Lab 30, late game): Warrior ATK, HP and DEF +15% each, DMG +10%, and Synergy techs that grow with every Warrior hero you field.

Skip the monster-only techs (Blight Slayer, Boost RES) unless this squad hunts monsters.