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All Sanctuary levels

Sanctuary level

Sanctuary 10

Early Game · Raising the Walls

Sanctuary 9–20

To upgrade your Sanctuary from level 9 to 10, you need Walls 9, Infirmary 7 and 112 Clinic stars. It costs 749K Grain, 749K Timber and 233K Herbs and takes 5h 35m before any speed-ups. It raises your heroes’ level cap from 45 to 50. It also opens the Private Stable and the Alliance Stable.

What you need

To upgrade from Sanctuary 9 to 10.

  • Walls 9 · my take: keep up with your Sanctuary
  • Infirmary 7 · my take: keep up with your Sanctuary
  • 112 Clinic stars. Upgrade your Wards to earn them.

Those buildings have needs of their own. The Sanctuary build path plans every step from Sanctuary 9, on as many build queues as you have.

What it costs

Base costs and times, before research, VIP and alliance help.

Grain
749K
Timber
749K
Herbs
233K
Time
5h 35m
Might
+9.7K

Build speed bonuses cut that time by a share, not a fixed amount, so they matter more the longer a build takes. With every lasting bonus at its most (+155%), this upgrade takes about 2h 11m. Where that speed comes from:

Research: Rapid Construction I, Rapid Construction II, Rapid Construction III, Rapid Construction IV
+25%
VIP 12
+50%
Alliance research: Fast Build
+25%
Month Card
+5%
Decoration: Twin Dragon Brooch
+50%

Every Sanctuary upgrade from 1 to 10, added up:

Grain
2.1M
Timber
2.1M
Herbs
442K
Time
15h 14m

What it gives you

Your Sanctuary sets your heroes’ level cap and gives every hero HP, ATK and DEF, whatever squad they’re in.

Hero Level Cap
50 (+5)
Hero HP
16.7K (+1,600)
Hero ATK
241 (+24)
Hero DEF
241 (+24)
Might from this upgrade
+9.7K

What it opens

New buildings

More of a building

Troops

Research (Research Lab 10)

  • Development: Barracks Expansion II, Training Grounds Expansion II and Infirmary Expansion II
  • Economy: Grain Gathering II, Timber Gathering II and Herb Gathering II
  • Soldier: Attack Training IV, DEF Drill IV, Survival Training IV and Load Training IV
  • Squad 1: Resource Gathering I and Heavy Duty 1
  • Squad 2: Resource Gathering II and Heavy Duty 2
  • Squad 4: Resource Gathering IV and Heavy Duty 4
  • Alliance Duel: Falcon Points, Speedup Points and Recruitment Points
  • Squad 3: Resource Gathering III and Heavy Duty 3
  • 26 more levels of research you already have

It also lets 25 of the buildings you already have go higher. From Sanctuary 7 on, a building can only be as high as your Sanctuary, which is why the Sanctuary sets the pace for everything.

Where it fits

Sanctuary 10 is part of the early game (Sanctuary 9–20). Finding your feet: learn the world and its events, settle into an alliance, and learn to work to the clock cycles.

Next up, Sanctuary 11 asks for Training Grounds 10 and Research Lab 7, and takes 7h 14m. Getting those ready while this upgrade runs keeps your builders busy.