Sanctuary level
Sanctuary 12
Early Game · Raising the Walls
Sanctuary 9–20
To upgrade your Sanctuary from level 11 to 12, you need Research Lab 11, Walls 10, Antitoxin Workshop 7 and 155 Clinic stars. It costs 3.1M Grain, 3.1M Timber and 959K Herbs and takes 9h 24m before any speed-ups. It raises your heroes’ level cap from 55 to 60. It also opens the Ranger Statue.
What you need
To upgrade from Sanctuary 11 to 12.
- Research Lab 11 · my take: keep up with your Sanctuary
- Walls 10 · my take: keep up with your Sanctuary
- Antitoxin Workshop 7 · my take: worth upgrading
- 155 Clinic stars. Upgrade your Wards to earn them.
Those buildings have needs of their own. The Sanctuary build path plans every step from Sanctuary 11, on as many build queues as you have.
What it costs
Base costs and times, before research, VIP and alliance help.
Grain- 3.1M
Timber- 3.1M
Herbs- 959K
- Time
- 9h 24m
- Might
- +14.9K
Build speed bonuses cut that time by a share, not a fixed amount, so they matter more the longer a build takes. With every lasting bonus at its most (+155%), this upgrade takes about 3h 41m. Where that speed comes from:
- Research: Rapid Construction I, Rapid Construction II, Rapid Construction III, Rapid Construction IV
- +25%
- VIP 12
- +50%
- Alliance research: Fast Build
- +25%
- Month Card
- +5%
- Decoration: Twin Dragon Brooch
- +50%
Every Sanctuary upgrade from 1 to 12, added up:
Grain- 7.06M
Timber- 7.06M
Herbs- 2M
- Time
- 1d 7h 53m
What it gives you
Your Sanctuary sets your heroes’ level cap and gives every hero HP, ATK and DEF, whatever squad they’re in.
- Hero Level Cap
- 60 (+5)
- Hero HP
- 20.2K (+1,800)
- Hero ATK
- 288 (+26)
- Hero DEF
- 288 (+26)
- Might from this upgrade
- +14.9K
What it opens
New buildings
- Ranger Statue · my take: worth upgrading
More of a building
- Farm: you can have 4 now
- Lumberyard: you can have 4 now
Research (Research Lab 12)
- Development: Research Upgrade II, Training Specialization III and Quick Bandage III
- Economy: Extra Lumberyard, Grain Output III, Timber Output III, Herb Output III, Grain Gathering III, Timber Gathering III and Herb Gathering III
- Prosperous Economy: Grain Output IV, Timber Output IV and Herb Output IV
- Squad 1: Rapid Assault I, Counterattack I, High Alert I, Defensive Stance I, Bloody Battle I and Burn the Boats I
- Squad 2: Rapid Assault II, Counterattack II, High Alert II, Defensive Stance II, Bloody Battle II and Burn the Boats II
- Squad 4: Rapid Assault IV, Counterattack IV, High Alert IV, Defensive Stance IV, Bloody Battle IV and Burn the Boats IV
- Squad 3: Rapid Assault III, Counterattack III, High Alert III, Defensive Stance III, Bloody Battle III and Burn the Boats III
- 61 more levels of research you already have
It also lets 26 of the buildings you already have go higher. From Sanctuary 7 on, a building can only be as high as your Sanctuary, which is why the Sanctuary sets the pace for everything.
Where it fits
Sanctuary 12 is part of the early game (Sanctuary 9–20). Finding your feet: learn the world and its events, settle into an alliance, and learn to work to the clock cycles.
Next up, Sanctuary 13 asks for Research Lab 12, Alliance Hall 11 and Farm 7, and takes 12h 13m. Getting those ready while this upgrade runs keeps your builders busy.

