Sanctuary level
Sanctuary 13
Early Game · Raising the Walls
Sanctuary 9–20
To upgrade your Sanctuary from level 12 to 13, you need Research Lab 12, Alliance Hall 11, Farm 7 and 173 Clinic stars. It costs 3.52M Grain, 3.52M Timber and 1.08M Herbs and takes 12h 13m before any speed-ups. It raises your heroes’ level cap from 60 to 65.
What you need
To upgrade from Sanctuary 12 to 13.
- Research Lab 12 · my take: keep up with your Sanctuary
- Alliance Hall 11 · my take: keep up with your Sanctuary
- Farm 7 · my take: park for later
- 173 Clinic stars. Upgrade your Wards to earn them.
Those buildings have needs of their own. The Sanctuary build path plans every step from Sanctuary 12, on as many build queues as you have.
What it costs
Base costs and times, before research, VIP and alliance help.
Grain- 3.52M
Timber- 3.52M
Herbs- 1.08M
- Time
- 12h 13m
- Might
- +17.7K
Build speed bonuses cut that time by a share, not a fixed amount, so they matter more the longer a build takes. With every lasting bonus at its most (+155%), this upgrade takes about 4h 47m. Where that speed comes from:
- Research: Rapid Construction I, Rapid Construction II, Rapid Construction III, Rapid Construction IV
- +25%
- VIP 12
- +50%
- Alliance research: Fast Build
- +25%
- Month Card
- +5%
- Decoration: Twin Dragon Brooch
- +50%
Every Sanctuary upgrade from 1 to 13, added up:
Grain- 10.6M
Timber- 10.6M
Herbs- 3.08M
- Time
- 1d 20h 6m
What it gives you
Your Sanctuary sets your heroes’ level cap and gives every hero HP, ATK and DEF, whatever squad they’re in.
- Hero Level Cap
- 65 (+5)
- Hero HP
- 21.8K (+1,600)
- Hero ATK
- 310 (+22)
- Hero DEF
- 310 (+22)
- Might from this upgrade
- +17.7K
What it opens
More of a building
- Infirmary: you can have 2 now
- Antitoxin Workshop: you can have 3 now
Troops
- Extra Training Grounds research (Research Lab 13) adds 1 more Training Grounds
Research (Research Lab 13)
- Development: Extra Training Grounds
- Economy: Grain Protection I, Protected Timber I and Herb Protection I
- Hero: Warrior Mastery I, Ranger Mastery I and Warlock Mastery I
- Full Development (a new tree): Rapid Construction III, Barracks Expansion III, Training Grounds Expansion III and Infirmary Expansion III
- Prosperous Economy (a new tree): Grain Gathering IV, Timber Gathering IV and Herb Gathering IV
- Squad 1: Physical DMG Mastery I and Energy DMG Mastery I
- Squad 2: Physical DMG Mastery II and Energy DMG Mastery II
- Squad 4: Physical DMG Mastery IV and Energy DMG Mastery IV
- Squad 3: Physical DMG Mastery III and Energy DMG Mastery III
- 81 more levels of research you already have
It also lets 27 of the buildings you already have go higher. From Sanctuary 7 on, a building can only be as high as your Sanctuary, which is why the Sanctuary sets the pace for everything.
Where it fits
Sanctuary 13 is part of the early game (Sanctuary 9–20). Finding your feet: learn the world and its events, settle into an alliance, and learn to work to the clock cycles.
Next up, Sanctuary 14 asks for Research Lab 13, Warrior Statue 12 and Lumberyard 7, and takes 15h 53m. Getting those ready while this upgrade runs keeps your builders busy.

